
Everyone knows that in order to communicate with dark Gods, all you need to do is go to an isolated rural village full of eccentric weirdos, conduct an esoteric ritual, wa la! Easier than a lasagne. Your boss gives you your job back, you lose 10 pounds, holy shit, maybe even people start taking you seriously for fucking once.
Wake Wood may be about witchcraft, but it’s hardly spellbinding. Though it’s not exactly bad in any sense, and somewhat retains a few interesting scenes, there isn’t much investment beyond generating more than intermediate moments of gentle suspense and some brief overtures into body horror. Nonetheless it’s an alright watch, if a fairly eventless one.
For a flick based on the loss of a child, this starts off pretty gruesome, promptly initiating with the ferocious mutilation of Patrick and Louise’s daughter. It’s just the beginning of their concerns as they discover there could be a way to bring them alive again; that is of course the task of the stereotyped backward villagers. Get an internet connection already you cowfuckin’ hillbillies!
Despite the fearsome introduction, the viewer is then drawn into a long, slow, overdrawn, boring, and uninteresting yarn on a dead child brought to life. Its focus on the dramatic rather explicit attempt at terror is a generally sensible directive choice; it certainly enhances the eerie mood of mystery and uncertainty, yet does eventually come across however as limiting and disconnected as opposed to emotional or interactive.
Although there’s a little superficial handling of morals, with a handful of quick and cut discussions on ethics, it’s far from a thought-provoking review of mortality and resurrection. Probably the most impressive feature is the acting which is admittedly okay. Birthistle doesn’t really feel like the best pick, leaving an impression they were chosen for the role due to their popularity or industry relationships, yet by the time you’ve learned this you’re already digesting how corny it is.
There’s a couple of chances which threaten to be almost intimidating, exploiting the fear of the unknown and the unnatural clashing with reality. Unfortunately it’s an adventure with a disappointing lack of ambition, enthusiasm, exploration, or content further than the strictly average. And everything would have been avoided if only they’d considered adoption.
4/10








